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   <title>#toposolve - Surviving Subdivision 3 (Cylinder)</title>
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   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/kzF4g-mOT4g/hqdefault.jpg"  /></p><p>In this video I go over the workflow of geometric correction using vanilla blender tools for the most part. While there exists many ways to do this more efficiently on time, hand solving remains my favorite way to test solutions. With practice, it gets much easier. <br /><br /><br /><br /><br /></p>]]></description>
   <pubDate>Mon, 13 Sep 2021 19:45:53 +0000</pubDate>
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   <media:title>#toposolve - Surviving Subdivision 3 (Cylinder)</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/kzF4g-mOT4g/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In this video I go over the workflow of geometric correction using vanilla blender tools for the most part. While there exists many ways to do this more efficiently on time, hand solving remains my favorite way to test solutions. With practice, it gets much easier. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
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