<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
 <channel>
  <title>Baking normals - RSS Feed</title>
  <link>https://art3dblender.ru/browse-bakingnormals-videos-1-date.html</link>
  <description>Изучаем 3D графику в программе Blender, Tutorials,Life hacks</description>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Blender Secrets - Bake Floaters to a Normal Map</title>
   <link>https://art3dblender.ru/blender-secrets-bake-floaters-to-a-normal-map_1fc590af5.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/trWULwNaVzY/hqdefault.jpg"  /></p><p>Previously we looked at Floaters - a neat trick for quickly adding small details to a surface. Of course, it&rsquo;s convenient to bake this to a Normal map. So in this video we look at how to do that, and how to use the Extrusion option of the baking settings.<br /><br /><br /></p>]]></description>
   <pubDate>Wed, 19 Jul 2023 17:52:37 +0000</pubDate>
   <media:content medium="video" duration="62"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Blender Secrets - Bake Floaters to a Normal Map</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/trWULwNaVzY/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Previously we looked at Floaters - a neat trick for quickly adding small details to a surface. Of course, it&amp;rsquo;s convenient to bake this to a Normal map. So in this video we look at how to do that, and how to use the Extrusion option of the baking settings.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/trWULwNaVzY/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/blender-secrets-bake-floaters-to-a-normal-map_1fc590af5.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Generate Normal and Height maps with Midjourney  + Blender</title>
   <link>https://art3dblender.ru/generate-normal-and-height-maps-with-midjourney-blender_5bb10d711.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/7kgQtcArq_Q/hqdefault.jpg"  /></p><p>DeepBump Addon:<br />https://github.com/HugoTini/DeepBump/releases<br /><br />Follow me on Instagram:<br />https://www.instagram.com/maxhayart/</p>]]></description>
   <pubDate>Thu, 16 Feb 2023 11:29:56 +0000</pubDate>
   <media:content medium="video" duration="849"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Generate Normal and Height maps with Midjourney  + Blender</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/7kgQtcArq_Q/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;DeepBump Addon:&amp;lt;br /&amp;gt;https://github.com/HugoTini/DeepBump/releases&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Follow me on Instagram:&amp;lt;br /&amp;gt;https://www.instagram.com/maxhayart/&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/7kgQtcArq_Q/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/generate-normal-and-height-maps-with-midjourney-blender_5bb10d711.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>How to create carbon fiber in Blender (Arijan)</title>
   <link>https://art3dblender.ru/how-to-create-carbon-fiber-in-blender-arijan_2182a8e6e.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/tiKLO43Ttvc/hqdefault.jpg"  /></p>How to create carbon fiber in Blender (Arijan)]]></description>
   <pubDate>Sun, 12 Feb 2023 11:00:24 +0000</pubDate>
   <media:content medium="video" duration="668"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>How to create carbon fiber in Blender (Arijan)</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/tiKLO43Ttvc/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;How to create carbon fiber in Blender (Arijan)]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/tiKLO43Ttvc/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/how-to-create-carbon-fiber-in-blender-arijan_2182a8e6e.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>How to Texture Bake Procedural Materials in Blender (Tutorial)</title>
   <link>https://art3dblender.ru/how-to-texture-bake-procedural-materials-in-blender-tutorial_6bd9a9f60.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/B2kFeMBBBjc/hqdefault.jpg"  /></p>How to Texture Bake Procedural Materials in Blender (Tutorial)]]></description>
   <pubDate>Mon, 06 Feb 2023 14:44:56 +0000</pubDate>
   <media:content medium="video" duration="1147"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>How to Texture Bake Procedural Materials in Blender (Tutorial)</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/B2kFeMBBBjc/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;How to Texture Bake Procedural Materials in Blender (Tutorial)]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/B2kFeMBBBjc/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/how-to-texture-bake-procedural-materials-in-blender-tutorial_6bd9a9f60.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Создание Normal map в фотошопе для начинающих</title>
   <link>https://art3dblender.ru/sozdanie-normal-map-v-fotoshope-dlya-nachinayushchih_7f940c3a9.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/eDQNRgC4bRo/hqdefault.jpg"  /></p>Создание Normal map в фотошопе для начинающих]]></description>
   <pubDate>Sun, 30 Oct 2022 06:14:13 +0000</pubDate>
   <media:content medium="video" duration="207"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Создание Normal map в фотошопе для начинающих</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/eDQNRgC4bRo/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Создание Normal map в фотошопе для начинающих]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/eDQNRgC4bRo/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/sozdanie-normal-map-v-fotoshope-dlya-nachinayushchih_7f940c3a9.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Blender 2.8 Normal Editing</title>
   <link>https://art3dblender.ru/blender-28-normal-editing_14db71ec4.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/Rqsgrg_SVME/hqdefault.jpg"  /></p><p>Blender 2.8 has added some awesome new normal editing tools to help improve the shading of your models!<br /><br /></p>]]></description>
   <pubDate>Mon, 17 Jan 2022 22:10:36 +0000</pubDate>
   <media:content medium="video" duration="525"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Blender 2.8 Normal Editing</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/Rqsgrg_SVME/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Blender 2.8 has added some awesome new normal editing tools to help improve the shading of your models!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/Rqsgrg_SVME/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/blender-28-normal-editing_14db71ec4.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>How to Edit Normals In Blender? | Blender Normal Editing Tools</title>
   <link>https://art3dblender.ru/how-to-edit-normals-in-blender-blender-normal-editing-tools_84cbe2545.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/BY-NGeRzuPQ/hqdefault.jpg"  /></p>How to Edit Normals In Blender? | Blender Normal Editing Tools]]></description>
   <pubDate>Mon, 17 Jan 2022 22:10:36 +0000</pubDate>
   <media:content medium="video" duration="576"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>How to Edit Normals In Blender? | Blender Normal Editing Tools</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/BY-NGeRzuPQ/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;How to Edit Normals In Blender? | Blender Normal Editing Tools]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/BY-NGeRzuPQ/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/how-to-edit-normals-in-blender-blender-normal-editing-tools_84cbe2545.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Blender Tutorial: Custom Vertex Normals</title>
   <link>https://art3dblender.ru/blender-tutorial-custom-vertex-normals_240b6f0eb.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/oAGEGBulzSU/hqdefault.jpg"  /></p>Blender Tutorial: Custom Vertex Normals]]></description>
   <pubDate>Mon, 17 Jan 2022 22:10:36 +0000</pubDate>
   <media:content medium="video" duration="732"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Blender Tutorial: Custom Vertex Normals</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/oAGEGBulzSU/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Blender Tutorial: Custom Vertex Normals]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/oAGEGBulzSU/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/blender-tutorial-custom-vertex-normals_240b6f0eb.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>What Are Normals? 3D Fundamentals (Blender 2.8)</title>
   <link>https://art3dblender.ru/what-are-normals-3d-fundamentals-blender-28_e2d72f57a.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/lmMD9fV98Co/hqdefault.jpg"  /></p>What Are Normals? 3D Fundamentals (Blender 2.8)]]></description>
   <pubDate>Mon, 17 Jan 2022 22:10:36 +0000</pubDate>
   <media:content medium="video" duration="1561"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>What Are Normals? 3D Fundamentals (Blender 2.8)</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/lmMD9fV98Co/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;What Are Normals? 3D Fundamentals (Blender 2.8)]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/lmMD9fV98Co/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/what-are-normals-3d-fundamentals-blender-28_e2d72f57a.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>#b3d- Hydraulic_2_2 (UV)</title>
   <link>https://art3dblender.ru/b3d-hydraulic_2_2-uv_5d4f4417e.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/j8Yn1TAorDE/hqdefault.jpg"  /></p>#b3d- Hydraulic_2_2 (UV)]]></description>
   <pubDate>Wed, 15 Dec 2021 18:06:54 +0000</pubDate>
   <media:content medium="video" duration="5566"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>#b3d- Hydraulic_2_2 (UV)</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/j8Yn1TAorDE/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;#b3d- Hydraulic_2_2 (UV)]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/j8Yn1TAorDE/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/b3d-hydraulic_2_2-uv_5d4f4417e.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Blender прямоугольные текстуры</title>
   <link>https://art3dblender.ru/blender-%d0%bf%d1%80%d1%8f%d0%bc%d0%be%d1%83%d0%b3%d0%be%d0%bb%d1%8c%d0%bd%d1%8b%d0%b5-%d1%82%d0%b5%d0%ba%d1%81%d1%82%d1%83%d1%80%d1%8b_f6874f4a3.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/OikvbFkmUeI/hqdefault.jpg"  /></p><p><br />В это видео я рассказываю как пользоваться прямоугольными текстурами с соотношением сторон 1 к 2.<br />------------------------------------------------------------------------------------------------------------------------<br />Навигация:<br />0:00​​​​ Вступление<br />0:14​​​​ Blender: Тексель по ТЗ: Паковка в квадрат<br />0:56​​​​ Blender: Тексель по ТЗ: Паковка в половину квадрата<br />1:12​​​ Blender: Небольшая хитрость, растягиваем развертку<br />1:40​​​​ Blender: Создаем текстуру 2048х4096<br />1:54 Blender: Объяснение хитрости<br />2:17 Blender: Пакуем в половину квадрата<br />2:30​​​​ Blender: Разносим оверлапы<br />2:35​​​​ Marmoset: меняем разрешение текстур<br />2:47​​​​ Marmoset: запекание и финальный вид запеченных карт<br />3:05​​​​ SP: Первый подводный камень<br />4:03​​​​ SP: Второй подводный камень<br />4:47​​​​ SP: Экспорт текстур<br />5:25​​​​ Blender: Демонстрация текстур<br />5:36​​​​ UE4: Демонстрация текстур<br />5:44 В чем оптимизация?<br />6:14 Подпишись!<br />------------------------------------------------------------------------------------------------------------------------<br /><br /></p>]]></description>
   <pubDate>Fri, 15 Oct 2021 20:06:18 +0000</pubDate>
   <media:content medium="video" duration="401"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Blender прямоугольные текстуры</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/OikvbFkmUeI/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;В это видео я рассказываю как пользоваться прямоугольными текстурами с соотношением сторон 1 к 2.&amp;lt;br /&amp;gt;------------------------------------------------------------------------------------------------------------------------&amp;lt;br /&amp;gt;Навигация:&amp;lt;br /&amp;gt;0:00​​​​ Вступление&amp;lt;br /&amp;gt;0:14​​​​ Blender: Тексель по ТЗ: Паковка в квадрат&amp;lt;br /&amp;gt;0:56​​​​ Blender: Тексель по ТЗ: Паковка в половину квадрата&amp;lt;br /&amp;gt;1:12​​​ Blender: Небольшая хитрость, растягиваем развертку&amp;lt;br /&amp;gt;1:40​​​​ Blender: Создаем текстуру 2048х4096&amp;lt;br /&amp;gt;1:54 Blender: Объяснение хитрости&amp;lt;br /&amp;gt;2:17 Blender: Пакуем в половину квадрата&amp;lt;br /&amp;gt;2:30​​​​ Blender: Разносим оверлапы&amp;lt;br /&amp;gt;2:35​​​​ Marmoset: меняем разрешение текстур&amp;lt;br /&amp;gt;2:47​​​​ Marmoset: запекание и финальный вид запеченных карт&amp;lt;br /&amp;gt;3:05​​​​ SP: Первый подводный камень&amp;lt;br /&amp;gt;4:03​​​​ SP: Второй подводный камень&amp;lt;br /&amp;gt;4:47​​​​ SP: Экспорт текстур&amp;lt;br /&amp;gt;5:25​​​​ Blender: Демонстрация текстур&amp;lt;br /&amp;gt;5:36​​​​ UE4: Демонстрация текстур&amp;lt;br /&amp;gt;5:44 В чем оптимизация?&amp;lt;br /&amp;gt;6:14 Подпишись!&amp;lt;br /&amp;gt;------------------------------------------------------------------------------------------------------------------------&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/OikvbFkmUeI/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/blender-%d0%bf%d1%80%d1%8f%d0%bc%d0%be%d1%83%d0%b3%d0%be%d0%bb%d1%8c%d0%bd%d1%8b%d0%b5-%d1%82%d0%b5%d0%ba%d1%81%d1%82%d1%83%d1%80%d1%8b_f6874f4a3.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Запекание текстур в Blender, Substance painter и Marmoset. Сравнение софта.</title>
   <link>https://art3dblender.ru/substance-painter-%d0%b8-marmoset_4ad8e5055.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/vQ0VMR5D060/hqdefault.jpg"  /></p><p><br /><br />В этом видео мы посмотрим как разные проги запекают текстуры и на сколько быстро они это делают. В видео будет сравнение трех программ: Blender, Substance painter и Marmoset toolbag'a, в конце видео мы подведем итоги и выберем лучший софт для бейка.<br />------------------------------------------------------------------------------------------------------------------------<br />Навигация:<br />0:00​​​​ Вступление.<br />0:43 ​​Blender: Подготовка к запеканию.<br />1:21​​​​ ​​Blender: Настройки запекания и бейк.<br />3:07 Painter: Подготовка к запеканию.<br />4:18 Painter: Настройки запекания и бейк.<br />6:28 Marmoset: Подготовка к запеканию.<br />7:11 Marmoset: Настройка офсетов и превью нормалей.<br />7:53 Marmoset: Насколько сильно делать офсет?<br />8:29 Marmoset: Выпрямляем буквы.<br />10:11 Marmoset: Тестовый бейк нормалей.<br />11:06 Marmoset: Почему нужно запекать в 16 бит?<br />11:59 Marmoset: Настройки запекания и бейк.<br />12:26 Импорт текстур в Painter<br />14:23 Сравнение карт нормалей.<br />15:17 Сравниваем скорость запекания.<br />15:32 Смотрим на косяки в запекании.<br /><br />------------------------------------------------------------------------------------------------------------------------<br /><br /></p>]]></description>
   <pubDate>Tue, 12 Oct 2021 13:30:18 +0000</pubDate>
   <media:content medium="video" duration="982"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Запекание текстур в Blender, Substance painter и Marmoset. Сравнение софта.</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/vQ0VMR5D060/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;В этом видео мы посмотрим как разные проги запекают текстуры и на сколько быстро они это делают. В видео будет сравнение трех программ: Blender, Substance painter и Marmoset toolbag&apos;a, в конце видео мы подведем итоги и выберем лучший софт для бейка.&amp;lt;br /&amp;gt;------------------------------------------------------------------------------------------------------------------------&amp;lt;br /&amp;gt;Навигация:&amp;lt;br /&amp;gt;0:00​​​​ Вступление.&amp;lt;br /&amp;gt;0:43 ​​Blender: Подготовка к запеканию.&amp;lt;br /&amp;gt;1:21​​​​ ​​Blender: Настройки запекания и бейк.&amp;lt;br /&amp;gt;3:07 Painter: Подготовка к запеканию.&amp;lt;br /&amp;gt;4:18 Painter: Настройки запекания и бейк.&amp;lt;br /&amp;gt;6:28 Marmoset: Подготовка к запеканию.&amp;lt;br /&amp;gt;7:11 Marmoset: Настройка офсетов и превью нормалей.&amp;lt;br /&amp;gt;7:53 Marmoset: Насколько сильно делать офсет?&amp;lt;br /&amp;gt;8:29 Marmoset: Выпрямляем буквы.&amp;lt;br /&amp;gt;10:11 Marmoset: Тестовый бейк нормалей.&amp;lt;br /&amp;gt;11:06 Marmoset: Почему нужно запекать в 16 бит?&amp;lt;br /&amp;gt;11:59 Marmoset: Настройки запекания и бейк.&amp;lt;br /&amp;gt;12:26 Импорт текстур в Painter&amp;lt;br /&amp;gt;14:23 Сравнение карт нормалей.&amp;lt;br /&amp;gt;15:17 Сравниваем скорость запекания.&amp;lt;br /&amp;gt;15:32 Смотрим на косяки в запекании.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;------------------------------------------------------------------------------------------------------------------------&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/vQ0VMR5D060/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/substance-painter-%d0%b8-marmoset_4ad8e5055.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Blender 2.91 Hardsurface Sculpting : Baking the Normal Map</title>
   <link>https://art3dblender.ru/blender-291-hardsurface-sculpting-baking-the-normal-map_1b194cda5.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/tndUB5b4STI/hqdefault.jpg"  /></p><p>In this Blender 2.91 texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with.<br /><br />The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh.<br /><br />To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.<br /><br />#Blender291#Hardsurface#Sculpting# BakingNormal</p>]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="255"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Blender 2.91 Hardsurface Sculpting : Baking the Normal Map</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/tndUB5b4STI/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In this Blender 2.91 texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;#Blender291#Hardsurface#Sculpting# BakingNormal&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/tndUB5b4STI/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/blender-291-hardsurface-sculpting-baking-the-normal-map_1b194cda5.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Blender Bake Normal Map Beginner Tutorial</title>
   <link>https://art3dblender.ru/blender-bake-normal-map-beginner-tutorial_1a4674009.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/DQPjIGncXcM/hqdefault.jpg"  /></p><p>In this tutorial I show how to bake the high poly details of a sculpted model onto a low poly object with Blender, I use Blender 2.9 but 2.8 would work as well.<br /><br /><br /></p>]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="351"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Blender Bake Normal Map Beginner Tutorial</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/DQPjIGncXcM/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In this tutorial I show how to bake the high poly details of a sculpted model onto a low poly object with Blender, I use Blender 2.9 but 2.8 would work as well.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/DQPjIGncXcM/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/blender-bake-normal-map-beginner-tutorial_1a4674009.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Workflow for Creating Normal Map Decals in Blender</title>
   <link>https://art3dblender.ru/workflow-for-creating-normal-map-decals-in-blender_83ae4366c.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/zwEXUN83LeI/hqdefault.jpg"  /></p>Workflow for Creating Normal Map Decals in Blender]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="828"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Workflow for Creating Normal Map Decals in Blender</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/zwEXUN83LeI/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;Workflow for Creating Normal Map Decals in Blender]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/zwEXUN83LeI/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/workflow-for-creating-normal-map-decals-in-blender_83ae4366c.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Baking and Exporting Custom Assets in Blender</title>
   <link>https://art3dblender.ru/baking-and-exporting-custom-assets-in-blender_0ccaa3aa8.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/dmoy1p9z8vY/hqdefault.jpg"  /></p><p>In today's video, Tyler uses Blender to bake out normal, ambient occlusion, material ID and curvature maps to show you know how to generate all the essential assets needed to texture your own custom mesh inside Mixer.<br /><br /><br />00:00 - Introduction<br />01:04 - Baking Normal Map<br />06:14 - Setting Up a Cage<br />10:18 - Rendering Additional Data to Your Texture Bakes<br />11:26 - Baking Material IDs<br />13:30 - Baking Ambient Occlusion<br />14:32 - Baking Curvature<br />19:12 - Export Model</p>]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="1200"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Baking and Exporting Custom Assets in Blender</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/dmoy1p9z8vY/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In today&apos;s video, Tyler uses Blender to bake out normal, ambient occlusion, material ID and curvature maps to show you know how to generate all the essential assets needed to texture your own custom mesh inside Mixer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;00:00 - Introduction&amp;lt;br /&amp;gt;01:04 - Baking Normal Map&amp;lt;br /&amp;gt;06:14 - Setting Up a Cage&amp;lt;br /&amp;gt;10:18 - Rendering Additional Data to Your Texture Bakes&amp;lt;br /&amp;gt;11:26 - Baking Material IDs&amp;lt;br /&amp;gt;13:30 - Baking Ambient Occlusion&amp;lt;br /&amp;gt;14:32 - Baking Curvature&amp;lt;br /&amp;gt;19:12 - Export Model&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/dmoy1p9z8vY/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/baking-and-exporting-custom-assets-in-blender_0ccaa3aa8.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Blender 3d. Baking normals, curvature and thickness maps.</title>
   <link>https://art3dblender.ru/blender-3d-baking-normals-curvature-and-thickness-maps_c49a95472.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/H1AwqwCj3_c/hqdefault.jpg"  /></p><p>Hello!<br />Today I will show you how I baked the maps for the head painting tutorial.<br />Normal Map 0:22<br />Curvature Map 1:42<br />Thickness Map 3:42</p>]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="291"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Blender 3d. Baking normals, curvature and thickness maps.</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/H1AwqwCj3_c/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Hello!&amp;lt;br /&amp;gt;Today I will show you how I baked the maps for the head painting tutorial.&amp;lt;br /&amp;gt;Normal Map 0:22&amp;lt;br /&amp;gt;Curvature Map 1:42&amp;lt;br /&amp;gt;Thickness Map 3:42&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/H1AwqwCj3_c/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/blender-3d-baking-normals-curvature-and-thickness-maps_c49a95472.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Weighted Normal | Blender 2.8x Tutorial</title>
   <link>https://art3dblender.ru/weighted-normal-blender-28x-tutorial_04fe22abc.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/sqGFhiP-2mc/hqdefault.jpg"  /></p><p><br />Weighted Normal is one of those Blender 2.8x modifiers that are game-changers for hardsurface modeling. Watch to learn how it can fit your 3D modeling workflow.<br /><br />2.8x Free HSM Update | Youtube playlist: https://www.youtube.com/watch?v=16f4RwxP9n0&amp;list=PL2aDImegRwZHQsA5_N4DpaOQmUXaIsBdN<br /><br />Hard-surface Modeling on BlenderMarket: https://blendermarket.com/products/hard-surface-modeling-in-blender<br />Hard-surface Modeling on Gumroad: https://gumroad.com/l/HardSurfaceModeling/<br /><br />Socials:<br />Gleb | Youtube: https://www.youtube.com/user/GlebAlexandrov<br />Aidy | Youtube: https://www.youtube.com/channel/UCGAHJvUysiUZQc8fEBN8-zQ<br />Gleb | Twitter: http://twitter.com/gleb_alexandrov<br />Aidy | Twitter: https://twitter.com/AidyBurrows3D<br /><br />Facebook: http://www.facebook.com/CreativeShrimp<br />Artstation: https://www.artstation.com/artist/gleb_alexandrov<br />Instagram: http://instagram.com/gleb.alexandrov/</p>]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="1209"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Weighted Normal | Blender 2.8x Tutorial</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/sqGFhiP-2mc/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;br /&amp;gt;Weighted Normal is one of those Blender 2.8x modifiers that are game-changers for hardsurface modeling. Watch to learn how it can fit your 3D modeling workflow.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;2.8x Free HSM Update | Youtube playlist: https://www.youtube.com/watch?v=16f4RwxP9n0&amp;amp;list=PL2aDImegRwZHQsA5_N4DpaOQmUXaIsBdN&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Hard-surface Modeling on BlenderMarket: https://blendermarket.com/products/hard-surface-modeling-in-blender&amp;lt;br /&amp;gt;Hard-surface Modeling on Gumroad: https://gumroad.com/l/HardSurfaceModeling/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Socials:&amp;lt;br /&amp;gt;Gleb | Youtube: https://www.youtube.com/user/GlebAlexandrov&amp;lt;br /&amp;gt;Aidy | Youtube: https://www.youtube.com/channel/UCGAHJvUysiUZQc8fEBN8-zQ&amp;lt;br /&amp;gt;Gleb | Twitter: http://twitter.com/gleb_alexandrov&amp;lt;br /&amp;gt;Aidy | Twitter: https://twitter.com/AidyBurrows3D&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Facebook: http://www.facebook.com/CreativeShrimp&amp;lt;br /&amp;gt;Artstation: https://www.artstation.com/artist/gleb_alexandrov&amp;lt;br /&amp;gt;Instagram: http://instagram.com/gleb.alexandrov/&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/sqGFhiP-2mc/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/weighted-normal-blender-28x-tutorial_04fe22abc.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>How to bake CLEAN normals with Blender &amp; Substance</title>
   <link>https://art3dblender.ru/how-to-bake-clean-normals-with-blender-substance_3772d3274.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/bpx4QxuetNs/hqdefault.jpg"  /></p><p>Join our Patreon for exclusive tutorials, project files, 3D Assets and more:<br /><br /><br /></p>]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="680"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>How to bake CLEAN normals with Blender &amp;amp; Substance</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/bpx4QxuetNs/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Join our Patreon for exclusive tutorials, project files, 3D Assets and more:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/bpx4QxuetNs/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/how-to-bake-clean-normals-with-blender-substance_3772d3274.html</guid>
  </item>
  <item xmlns:media="http://search.yahoo.com/mrss/" xmlns:dcterms="http://purl.org/dc/terms/">
   <title>Turn your high-poly mesh into a GAME-READY asset!</title>
   <link>https://art3dblender.ru/turn-your-high-poly-mesh-into-a-game-ready-asset_67165a163.html</link>
   <description><![CDATA[<p><img src="https://i.ytimg.com/vi/9kq72GpvsT0/hqdefault.jpg"  /></p><p>In this video, I'll show you how to turn a high poly hard surface model into a game ready asset.<br /><br /><br /><br /><br /></p>]]></description>
   <pubDate>Fri, 08 Oct 2021 13:22:17 +0000</pubDate>
   <media:content medium="video" duration="1779"  type="video/x-flv"  height="401" width="638" >
   <media:player url="https://art3dblender.ru/players/flowplayer2/flowplayer.swf" />
   <media:title>Turn your high-poly mesh into a GAME-READY asset!</media:title>
   <media:description>&amp;lt;![CDATA[&amp;lt;p&amp;gt;&amp;lt;img src=&quot;https://i.ytimg.com/vi/9kq72GpvsT0/hqdefault.jpg&quot;  /&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;In this video, I&apos;ll show you how to turn a high poly hard surface model into a game ready asset.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/p&amp;gt;]]&amp;gt;</media:description>
   <media:thumbnail url="https://i.ytimg.com/vi/9kq72GpvsT0/hqdefault.jpg" />
   </media:content>
   <guid>https://art3dblender.ru/turn-your-high-poly-mesh-into-a-game-ready-asset_67165a163.html</guid>
  </item>
 </channel>
</rss>