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Addon Link Curve Object Deform + Geonode Primitives

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#blenderaddon #b3d #blender
Deformation of geonode primitives, permanent access to the segmentation setting, also the function can be reused on the object, after application, when deforming a normal object, it is possible to use the deformation limit in the edit mode, or after re-applying the deformation already on the applied primitive 

 
Category
Link Curve
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#Addon Link Curve# Object Deform + $Geonode Primitives
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