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The Right Way to fix Text Topology in Blender

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A short quick tip on how to fix bad text topology in Blender 2.9. Many tutorials suggest using the remesh modifier to convert blenders text object to quad meshes but that only gives mediocre results. In this tutorial I explain a very fast method to create text with great quad topology ready for bevelling, animation, simulation, sculpting and rendering. Have fun :)

00:00 Intro
00:11 Why remeshing is bad
00:32 The right way to fix text
01:20 Filling with faces
02:21 Creating holding edges
03:00 Final thougths


#Text #Topology# Blender
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