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26 Essential Blender Tips for UV Unwrapping Subdivision Surfaces

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Speed up your UV unwrapping workflow in Blender with these tips from CG Cookie's Pothead character creation course!




00:00 - Intro
00:40 - Using a Grid Texture
01:20 - Resetting UVs
01:40 - Placing Seams
01:58 - Live Unwrap
02:28 - Edge Tagging
03:15 - Working with Subdiv Off
03:57 - Why Straighten UVs
5:06 - Follow Active Quads
06:15 - Auto Aligning Edges
06:40 - Follow Active Quads cont.
06:58 - Pinning
08:11 - Moving pinned islands to the side
08:42 - Hiding finished islands
09:22 - Straightening Complex Islands
09:55 - Seams with subdiv cause pinching
10:20 - Visualizing modified UVs
11:14 - Advanced Follow Active Quads
13:33- Using Snapping to stitch UVs
14:12 - Using Pinning to guide unwrap
15:04 - Splitting concave areas
15:24 - Face area ratio causing subdiv stretching
16:53 - Fixing subdiv UV Smooth stretching
18:08 - How to unwrap basically anything by stitching
22:58 - Turn Live Unwrap off!
23:31 - Average Islands Scale
23:52 - Packing multiple objects
24:28 - Adjusting texel density
25:21 - Better packing algorithms
25:55 - Final thoughts



Category
UV Unwrapping
Tags
#blendertutorial #b3d
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