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Stone Well: Part 3 - UV Unwrapping and Baking Normals (Blender & Substance Painter)

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Part three of a four part series following my process creating a high detail stone well mesh followed by a low poly mesh in Blender, then baking the normals from the high poly to the low poly model and then painting it in Substance Painter

Category
Baking normals
Tags
#Blender291#Hardsurface# BakingNormal56
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