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Creating a Procedural Photorealistic Rock Material in Substance Designer & Marmoset -TRAILER

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Learn how a professional material/environment artist works when creating materials for games. In this course you will learn how to make clean and efficient procedural materials, how to properly construct your height map along with different techniques that you can apply to almost any material, not just rock materials.
Next to this you will also learn how to setup a very nice render scene inside of Marmoset Toolbag 4 for your portfolio.


Category
Baking procedural textures Blender marmoset
Tags
#ZBrush #SubstancePainter #3d #Tutorial#Marmoset#Tutorial#Baking#texturinggameready21114
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