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Baking and Exporting Custom Assets in Blender

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In today's video, Tyler uses Blender to bake out normal, ambient occlusion, material ID and curvature maps to show you know how to generate all the essential assets needed to texture your own custom mesh inside Mixer.


00:00 - Introduction
01:04 - Baking Normal Map
06:14 - Setting Up a Cage
10:18 - Rendering Additional Data to Your Texture Bakes
11:26 - Baking Material IDs
13:30 - Baking Ambient Occlusion
14:32 - Baking Curvature
19:12 - Export Model

Category
Baking normals
Tags
#Blender291#Hardsurface#Sculpting# BakingNormal4
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