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Game Art Pipeline 42 - Floaters

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In this beginner level tutorial series, Isaac Oster demonstrates the complete process of creating a game asset using free kit bash high poly geometry. The tutorial covers a lot of material, starting with retop and UVs in Maya, and moving on to bakes and texturing in Substance Painter. It will help viewers understand industry standard tools and workflows for making visually engaging and efficient game art. The course utilizes Maya and Substance Painter, which have free student license options available.


Category
Baking procedural textures Blender marmoset
Tags
#ZBrush #SubstancePainter #3d #Tutorial#Marmoset#Tutorial#Baking#texturinggameready 777
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