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The Dark Pictures - The Curator in ZBrush and Maya

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Hi all, it's great to introduce the key character that I created for the Dark Pictures Anthology. His first appearance is in Man of Medan. The game was made in Unreal Engine 4 and all the shots are taken from the game engine. The costume designer provided real fabric swatches to use as reference. I sculpted the character in ZBrush then I textured in Substance Painter and in Unreal Engine. It was great fun making this cold-hearted gentleman. It was a pleasure to work on this project and collaborate with many talented people.
Chek out the images: https://www.artstation.com/artwork/8lG3Kq

https://www.thedarkpictures.com
https://www.supermassivegames.com
http://www.kollarandor.com | Andor Kollar - 2018

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Zbrush
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